![]() It’s not hard, you’ll figure it out quick I’m sure. I will not be covering the basics of Photo Editing, so if you do not how to use your software of choice, you’ll have to learn that first before moving on with Parallax Mapping. Personally, I use Pixlr mainly because it’s free I heard good things about GIMP as well, but I’ve never used it myself. Photoshop is the best, so if you have the money, get it. That’s where most of your maps and map effects (like fog) will go. As per the requirements of the plugin, you will also need to create a “layers” folder in your game’s “img” folder. It’s order in relation to your other plugins shouldn’t matter. Open your game in the Engine and be sure to turn the plugin on. js file and insert it into your game’s “Plugins” folder. There are other Parallax Mapping scripts, but Galv’s is by far the easiest to use. The free code you’ll need for the map to function properly (Yes, it’s free for Commercial Use). I’m using the tiles from the Mythos Reawakening Pack in the example images. Feel free to follow along the Guide with the RTP tilesets if you want. Should go without saying but I like to be thorough. I am far too excited by this right now.Before you can jump into Parallax Mapping, you’ll need 3 things: After I finish the code and fix everything the way I need it, I will DL FRAPS and record a small videoĪlso, I will do a google search later for those terms. Hopefully it works as I plan and looks epic Once thats done I will upload a video for you to see them in action. ![]() I can go into further detail on its functions if you wishĪfter I get the testing done, and code a little more of my gravity feature (which was reliant upon images such as these - not going into much detail here). If you are wanting to have alternate layers though (as I am) the images have to all be the same size (like the ones you provided). ![]() If you have an image that is say 64*32 it will loop the image over the entire screen - like a scrolled parallax. ![]() Unfortunately, the linked script doesnt accomodate for alternative sized images. Even if I can only have one of my levels looking as cool as this one will - I will be satisfied. I have downloaded them and will begin placement and tests shortly, from the look of them though they will be perfect. You'll get better results if you go for "seamless patterns" or "seamless backgrounds". It's basically the same pic as the source, but with a very minor quality pass.Īlso, a tip: try not to google "parallax backgrounds". If anyone needs the non-layered image, here it is: Any further and you'll start to see the loss of quality in the pic.Īlso, please share a video to see the stuff in action, it sounds really cool. Easy peasy.Įach layer modification should hold its own if you decide to move the layers on top of it about 20 pixels up or down. Now, for the technical part - If the script you linked can manage the three separately while having three images of different sizes as sources, you can erase the four pixels I added in the top corners of the Mid and Top layers (both sides, 2 pixels each). Just to give a more accurate idea of what I am wanting to do.Ĭlick to expand.Well, this is my best shot right now, the RTP example you gave, but dissected, layered and retouched. I am sure if you wanted to make more smaller ones then people using the aforementioned high fantasy resources would be VERY grateful In order to do this correctly I need layers of things like 'grass', 'buildings' and 'clouds'.Īgain though, even though I am not currently able to use that image, I am sure there will be others that find it VERY useful. I am actually trying to use numerous layers to create the illusion of distance. There are also other fog type scripts that allow multiple parallaxes to be added and modified on the map. Doesn't do Scene_Map but if your able to code it in yourself it wouldn't be hard to do. HERE is a script that allows multiple backgrounds to be added (like parallaxes) into any scene. ![]() Unfortunately, it is too good for me to use (I'm looking for more of an RTP vibe - should have probably stated that, sorry :/)Īlso, yes, it is possible to have multiple parallaxes in vx ace, you need a script though. Vx ace should be able to use that image without any issues. That image is very very nice, would fit in VERY well with PVGames fantasy resources ^_^ ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |