![]() ![]() ~15% - Writing video scripts for hosts to read ![]() Researching products by attending press briefings, conducting calls with brands, and good ol’ fashioned Google Using our workshop to create tests and crazy projects like a water-cooled mattress, or a sub-zero CPU cooler using parts from AliExpress ![]() ~65% - Getting hands-on with products and forming an original, informed opinion. ![]() The Engineering-focused Writer’s responsibilities include, but are not limited to, the following: Reporting to the Head of Writing, the successful applicant will utilize their engineering and maker skills to do wacky tech projects (such as the Tea-Cooled PC and the 600 Hour Cyberpunk PC Build, to name a few), write video scripts, and help out with the production of our YouTube Channels. Writer - Engineering Focused (Linus Media Group) Highly organized with the ability to manage multiple tasks effectively Optimizing code for better performance and scalabilityĬrafting clear user stories, design tests, and continuously delivering product enhancementsĪt least 3 years of relevant experience AND/ORīachelor’s Degree in Computer Science, or a related field AND/ORĪbility to work with strictly-typed TypeScriptĮxcellent understanding of JavaScript and/or (some of) its derivatives, and CSS.Įxcellent analytical and problem-solving skillsĪbility to work with a team as well as independently The Front-End Developer’s responsibilities include, but are not limited to, the following:Įnsuring code follows up-to-date practices in order to ensure maintainability, performance, and securityĬollaborating with other team members to drive innovation and avoid missteps We’re looking for a results-driven developer who will work well with team members to improve current front-end features and interactivity. But there’s definitely more to it - all of us here are really eager to hear what it means for you.Reporting to the COO, the Front-End Developer will be responsible for implementing visual, interactive elements that users will engage with on the Floatplane website. Bad design practices, bad business motivations, bad relations with gamers - they’re things we are and will remain vocal about. Finally, much like every self-respecting rebel, we live to challenge the status quo. We’re independent and have no corporate overlords, so we have the creative space to experiment, and we’re also big enough to leave a mark and attempt things other studios can’t. Instead of falling into an annualized development cycle, we choose to challenge ourselves, often shooting for the stars. I mean, who in their right mind makes an open world TPP RPG, then a card game, and then an FPP RPG? Us, apparently. One of the things we like doing the most is tackling problems we don’t initially know how to approach. And we love it.īeing a rebel doesn’t always mean acting in opposition. In this phrase, we’ve found something that unites, but also leaves room for individuality. And while there’s much shared understanding of its exact meaning, there’s no singular definition everybody would accept without adding a few words of their own. It’s an expression we often add after coming up with something crazy - as well as a casual equivalent of “what can possibly go wrong?”. It’s on our t-shirts and studio walls it’s something we say, and one of the ways we think. Well, nobody at RED knows who said it first, but “We Are Rebels” has been living with us since forever. Like with any good nickname, if a game-dev studio has a catchphrase, it should be something someone says once, then it just sticks. ![]()
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